It’s a Walk in the Park: Customize routes and set ticket prices for new walking and sightseeing tours, among other tourism enhancements. As the city grows past the different milestones, more services and. These public institutions are distinct from the 'private' buildings which spontaneously grow in zones. All Citys need service buildings to provide services and transportation to its citizens and business. Recesses Between Buildings: Transform those empty spaces between your buildings into vibrant parks and gardens. This article has been verified for the current version (1.13) of the game. Props can be placed anywhere inside park areas.
Parks and Recreation: Use the new park area tool to create park districts wherever there is empty land, and new city services like Park Maintenance, which boosts happiness and effectiveness and helps level up parks.īrick by Brick: Customize your city with new buildings and assets, including a new sightseeing bus line, new service buildings, new unique buildings like amusement parks, nature reserves, city parks and zoos, and a regal new monument, the Castle of Lord Chirpwick.įreeway Free for All: For the first time in Cities: Skylines, you can place buildings next to paths in the park districts (not just next to roads).
With everything from roller coasters and campsites to flower beds, fountains and flamingos, Parklife adds new ways to play, with the introduction of a new park area tool and level-up features that increase your parks property values, along with five new maps and a ton of assets in play. Buildings will never complain about the supply or education level of workers, and can actually function with zero workers if needs be.Cities: Skylines - Parklife is a playful new expansion for Cities: Skylines, making your city more alive with new amusement parks, nature reserves, city parks and zoos, and giving new life to your empty land with custom parks and gardens.
Most service buildings employ citizens, however, unlike the info windows of zoned buildings which employ people, details of these jobs are hidden and cannot be seen in the unmodded game. A building can be switched off via this info window, eliminating the maintenance cost but also halting the service provision and any happiness bonus. This, and other statistics relating to a building's function can be viewed on its info window. Several passively provide a happiness bonus to nearby areas and almost all service buildings require road access.Īll buildings have a maintenance cost which is a function of the relevant service's current budget. Many operate by sending out service vehicles (police cars, fire engines etc.) onto your city's roads to deliver their service. For example, water and power buildings must connect up to supply grids to be effective whereas seaports and airports must connect both to your city's internal transport system and to an external route.
Residents will usually start demanding these services shortly after they are unlocked.ĭifferent service buildings provide their services in different ways. As the city grows past the different milestones, more services and their buildings will be unlocked. These public institutions are distinct from the "private" buildings which spontaneously grow in zones. This article has been verified for the current version (1.14) of the game.Īll Citys need service buildings to provide services and transportation to its citizens and business.